One new tool — the vector product — turns every 3-D geometry question into arithmetic. Lines, planes, angles, distances, and the two lines that never meet.
Geometric: , where is the unit vector perpendicular to both, in the right-hand-rule sense.
Component: for and ,
The reliable way to write that down is the determinant layout:
expanded along the top row with the signs — so the component carries a minus, which is where the second component's reversed order comes from.
With and :
Always check with two dot products: ✓ and ✓. If either is non-zero you have made an arithmetic slip — and you have found it in five seconds.
| Form | Looks like | Read off |
|---|---|---|
| Parametric | a point and two directions in the plane | |
| Scalar product | the normal | |
| Cartesian | the normal is , and |
Find the Cartesian equation of the plane through , , .
Two directions in the plane: and . A normal is their vector product:
Then , so the plane is
Check all three points: : ✓ : ✓ : ✓ — that is three free marks of insurance.
For the line and the plane :
| Conclusion | ||
|---|---|---|
| anything | the line crosses the plane at exactly one point | |
| the line lies in the plane | ||
| the line is parallel to the plane and never meets it |
The logic is simply that means the line runs perpendicular to the normal, i.e. along the plane's direction; then one point decides whether it is in the plane or beside it.
Where does meet ?
Here and , so there is exactly one intersection. Substitute the parametric coordinates into the plane:
So the point is . Check: ✓
Same plane , so .
Identical directions; only the starting point differs. Always test both dot products.
The modulus signs give the acute angle, which is what is wanted unless the question says otherwise.
The formula measures the angle between the line and the normal, not the plane. The angle to the plane is minus that, and . Writing here is the single most common error in the whole topic — and it is worth several marks a year.
Two planes and : , so
Line and plane, and :
For the point and the plane :
Substitute the point into the plane, see how far the answer misses , and divide by .
Find the foot of the perpendicular from to , and the distance.
Travel from along the normal: the line . Substitute into the plane:
So the foot is . Check it is on the plane: ✓
The distance is the length of that step, . The formula agrees: . ✓
The line lies in both planes, so its direction is perpendicular to both normals:
For a point on it, set one variable to a convenient value (usually ) and solve the two Cartesian equations simultaneously.
Find the line of intersection of and .
Put : and . Adding gives , so . Hence
Check: satisfies both planes ✓, and , ✓
If setting gives an inconsistent or degenerate pair, the line is parallel to the plane — just set a different variable to zero instead.
Two lines in 3-D are skew if they are neither parallel nor intersecting — they pass by each other at different heights. Test: (not parallel) and the lines have no common point.
For and :
In words: project the gap between the two starting points onto the common normal direction. A bonus test comes free — if that numerator is (and the lines are not parallel) the distance is zero, so the lines intersect.
is perpendicular to both lines, so it is the direction of the shortest crossing. Take any point on each line; the vector between them is plus something along and . Those extra parts contribute nothing in the direction, because . So the separation measured along is the same wherever you start:
Let and be the feet. must be perpendicular to both directions, giving two linear equations in and :
Solve them, get and , and the common perpendicular is the line through with direction — equivalently, through and .
and .
(a) The common normal direction.
It is not , so the lines are not parallel.
(b) Shortest distance. With :
Non-zero, so the lines really are skew.
(c) The feet. and , so . The two perpendicularity conditions are
From the first, ; substituting gives , so and . Hence
(d) The common perpendicular. , which is exactly ✓, and , agreeing with part (b) ✓. An equation is
Those two checks — that is parallel to , and that its length matches the formula — catch essentially every arithmetic slip.
Drag the view round to see what "skew" really looks like, and slide the lines apart. The panel computes the shortest distance from the formula and, separately, by directly minimising over all and — if the two agree, the formula is doing what it claims.
turn it round ✎
With and , the vector product is:
. The distractor is ; is the meaningless component-by-component product. Check: ✓
The acute angle between the line of direction and the plane satisfies:
, , . Because the formula compares the line with the normal, the result is , giving . Choosing here would give — the angle to the normal, not to the plane.
The line and the plane :
, so the line is not heading through the plane. Then , so the starting point is not on the plane. Parallel, and never meets. (A line and a plane can never meet at exactly two points — if they share two points the whole line lies in the plane.)
The distance from to the plane is:
. Dividing by instead of is the standard slip.
and .
(i) Show that and are skew. (ii) Find the shortest distance between them. (iii) Find an equation for their common perpendicular.
(i) First, not parallel:
Next, no common point: equating the two position vectors gives , so ; and from the -components. But then the -components need , i.e. , which is false. No solution, so the lines do not meet. Not parallel and non-intersecting ⟹ skew.
(ii) With :
(Non-zero, which confirms part (i) again.)
(iii) Let on and on , so
Perpendicular to both directions:
The first gives ; substituting into the second gives , so and . Hence
Check: is parallel to ✓, and , matching part (ii) ✓
An equation for the common perpendicular is therefore